# Digital Designer

**Company:** [VirtuHire](http://jobs.workable.com/companies/kFmPJgXQgJdsTAD6szzoRf.md)
**Location:** Remote
**Workplace:** remote

[Apply for this job](http://jobs.workable.com/view/1cc19705-ac92-41c4-b49d-1db5d56166b9)

## Description

Our client in the UK is looking for a versatile designer to join the team permanently. This is a broad role that touches almost every part of the business - customer-facing creative work, production graphics, UI designs for our data visualisation products, and working on developing the design systems that underpin them. It's a role that rewards genuine range: the ability to shift between a brand campaign brief and a stat pack template, between a motion graphics package and a Figma component, without losing quality in the transition. Everyone on the team has real ownership of their work and real impact on the product and the brand - this role is no different.

### Responsibilities

-   **Customer graphics** — campaign assets, social graphics, broadcast-ready visuals, and branded content for football clubs, media companies, and athletes.
-   **T3 Studios and video production** — graphics packages, motion-ready assets, templates, and visual support for our studios and production team.
-   **Stat pack design** — our stat packs are used by some of the world's leading broadcasters and rights holders as on-air production tools. Data-rich, visually precise, and built to perform in a broadcast environment.
-   **Toolbox template design** — our Toolbox platform lets clients generate their own graphics. You'll design templates that sit inside the product, balancing creative quality with the constraints of a data-driven system.
-   **Design systems** — we have two design systems: one for our stat packs and one for the Toolbox UI. You'll contribute to both by building out components, maintaining consistency, and helping us scale without losing quality.

## Requirements

-   Strong proficiency in Adobe Creative Suite — Photoshop, Illustrator, After Effects.

-   Proficiency in Figma.
-   Experience designing for multiple output formats — social, digital, and broadcast.
-   Comfortable working across multiple projects and briefs simultaneously without dropping quality.
-   High standards visible in portfolio detail; receptive to feedback and able to iterate.
-   Self-directed — doesn't need to be managed to get things done.
-   Good communicator — can take a brief, ask the right questions, present their thinking.
-   Collaborative across design, product, and production teams.

### **Strongly Valued (Differentiators)**

-   Motion graphics or video production experience.
-   Experience working within or contributing to a design system.
-   Previous work in a creative agency, sports organisation, or media environment.
-   Ability to pick up new tools and workflows quickly.
-   Genuine passion for sport — particularly football.

### **Platforms & Tools**

-   Adobe Creative Suite (Photoshop, Illustrator, After Effects).
-   Figma (UI, prototyping, design systems / components).
-   Motion / video production tooling (After Effects core; bonus for Premiere / Cinema 4D / Lottie exposure).
-   Awareness of broadcast-spec output (frame rates, safe areas, colour profiles, deliverable specs).

### **Character**

-   High standards - you care about the detail and it shows in your work.
-   Good communicator - you can take a brief, ask the right questions, and present your thinking.
-   Efficient - you know when to spend time and when to move fast.
-   Receptive to feedback and able to iterate.
-   Self-directed - you don't need to be managed to get things done.
-   Collaborative - you're comfortable working across design, product, and production teams.

### What You'll Get

-   A role with genuine breadth and ownership — no two weeks look the same.
-   Work that reaches real audiences in professional sport and media.
-   A close-knit, high-quality team that cares about doing things well.
