# Technical UI Designer

**Company:** [Devoted Studios](http://jobs.workable.com/companies/dSRKPm7p5EVi8arn4yqYRG.md)
**Location:** Remote
**Workplace:** remote
**Department:** Production

[Apply for this job](http://jobs.workable.com/view/40602194-ac92-475c-adac-d5e6746e6ff2)

## Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

-   2K
-   Xbox
-   Meta
-   Obsidian Entertainment
-   Turtle Rock Studios
-   Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are looking for a Technical UI Designer who lives and breaths in Unreal Engine. This is a hands-on implementation role, building out UI features and animations from design handoff to shipped product, working in Unreal Engine daily.

### **Responsibilities:**

-   Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints
-   Own UI animation — motion design, transitions, reactive states, and feel — from concept through final implementation
-   Collaborate closely with UX designers, UI artists, and engineers to bring features from spec to shipping
-   Diagnose and resolve UI performance issues; contribute to reducing technical debt in existing systems
-   Create and maintain reusable UI components and documentation that other designers can build on
-   Iterate fast based on feedback from leads and QA — shipping quality on a live-service cadence

## Requirements

-   Professional experience implementing UI in a shipped game, using Unreal Engine (UMG + Blueprints) or equivalent engine
-   Strong animation sensibility — you understand timing, easing, and motion hierarchy, and you can build it yourself rather than hand it off
-   Experience with visual scripting languages (Blueprints, Lua, or equivalent)
-   Comfortable reading and acting on feedback from leads, UX, and QA without friction
-   Portfolio or reel demonstrating shipped UI work — implementation quality matters more than concept art

**Nice to have**

-   Experience on a live-service title with frequent content updates
-   Familiarity with view models or data-driven UI architecture
-   Experience with 3D packages (Maya, 3ds Max) for asset prep
-   Exposure to performance profiling and GPU/CPU cost awareness for UI

## Benefits

**Why Join Us?**

**We offer:**

-   Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
-   Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
-   Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
-   А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

_This is a remote, full-time contracted position._

_We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law._
