# Technical Artist

**Company:** [Sperasoft](http://jobs.workable.com/companies/uTFKB9wTvyWA6Pr2vGB2nT.md)
**Location:** Belgrade, Serbia
**Workplace:** on site
**Employment type:** Full-time
**Department:** Art

[Apply for this job](http://jobs.workable.com/view/521a820d-db71-45a9-b931-80c18fe4b6db)

## Description

**Responsibilities:**

-   Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
-   Creating tools for asset management within the engine
-   Creating new shaders and updating existing ones
-   Optimization of assets, shaders, and pipelines according to the provided hardware specifications
-   Bug fixing and troubleshooting technical issues
-   Contributing to the team-oriented environment
-   Preparing documentation for pipelines and tools

## Requirements

-   3+ years of relevant experience as a Technical Artist in gamedev
-   Strong proficiency in Unreal Engine 5
-   Excellent understanding of Blueprints and Editor Utility Widgets
-   Basic knowledge of at least one programming language (Python, C#, C++)
-   Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
-   Art tools production experience
-   Self-motivation, strong problem-solving skills and team-player attitude
-   English level: intermediate or higher

## Benefits

-   Learning & development opportunities
-   Exceptional private medical insurance plan
-   Casual workplace environment; new renovation and relaxation area
