# Senior Level Artist

**Company:** [Side](null/companies/ryEW8icxs3mdwJYB31Ab5U.md)
**Location:** Remote
**Workplace:** remote
**Employment type:** Contract
**Department:** CoDev

[Apply for this job](null/view/5bc74beb-87a2-4d84-9480-372f35f5298f)

## Description

![](https://workablehr.s3.amazonaws.com/uploads/photos/302673/b4278d0ded10265affb06ed198a7366f.png)

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.[](https://apply.workable.com/sideinc/j/3A830A7E4F/)[](https://www.side.com/about/careers/)

We're looking for a **Senior Level Artist** to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.

This is a **remote freelance contract** for approximately **3–6 months**, with up to **40 hours per week** of support needed. Candidates must be available to **overlap with the CEST team's working hours**; location is otherwise flexible.

_As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities._

## Requirements

**What you'll be doing:**

_Level & World Building_

-   Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
-   Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
-   Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.

_Unreal Engine & Performance_

-   Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.
-   Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.
-   Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.

_Gameplay Integration_

-   Implement level features, triggers, and interactives using Unreal Blueprints.
-   Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.
-   Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project.

**What we're looking for:**

-   5+ years of experience in **level design, level art, or world building**.
-   A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels.
-   Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution.
-   Strong gameplay layout literacy, including the ability to make and articulate intentional decisions around player flow, navigation, sightlines, and spatial composition.
-   Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects.
-   Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.
-   Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.
-   Experience with Unreal PCG and Houdini.
-   Ability to work independently and take ownership of a space from blockout through final polish.

**Nice to have:**

-   Experience with material and shader authoring.
-   Experience with terrain tools such as Gaea, World Machine, or equivalent.
-   Background in architecture, urban planning, or production design.
-   Experience working on open-world or large-scale streaming worlds.
-   Experience authoring tools using Python or Blueprints.

## Benefits

-   Competitive Salary.
-   Dynamic, multicultural and fun environment.
-   You will be working for the world's leading provider of game services.
-   We empower our people and offer regular progression opportunities to ensure our employees flourish.

**About Side**   
_Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia._ 

_Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets._ 

_Experience our side of life. For more information, visit_ [_**www.side.inc**_](https://www.side.inc/)
