# Lead Designer

**Company:** [Panic Stations](http://jobs.workable.com/companies/n1HsXthasLbFgcPQmMPUah.md)
**Location:** Remote
**Workplace:** remote
**Employment type:** Contract

[Apply for this job](http://jobs.workable.com/view/9081eff7-dd2d-47ad-9f9c-2c29e1e20840)

## Description

We’re a new remote games studio, focused on building games that bring people together.

We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

**Role Overview**

We’re looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team!

**This is a 12-month contract.**

**Key Responsibilities**

**1 - Lead the vision and scope of the project**

**Success looks like:**

-   Take a concept from Panic Stations’ founders and flesh it out into a vision that you can confidently champion & communicate to the team
-   Understand what makes physics games emergent & fun to play
-   Have strong UX/UI intuition to make decisions

**2 - Direct the team through prototyping period**

-   Lead the charge deciding what to prototype first
-   Get stuck in to help balance & iterate to ‘find the fun’
-   Make the tough decisions around what to keep & what to bin  
    

**3 - Build & iterate in-engine**

-   Build early 3D environments & levels in Unity
-   Own the ‘3Cs’ & work closely with the team to deliver tight, fun controls
-   Be the final say in polish and quality to get the game ship-ready  
    

**4 - Lead a small design team to ship content & additional gameplay**

-   Be the owner of quality & direction for level content, giving insightful feedback to the levels team

## Requirements

-   Shipped console/PC multiplayer titles in a leadership role
-   Shipped at least 1 Unity project
-   Clear demonstration of hands-on work and prototyping
-   Passion for indie games and ‘friendslop’ titles
-   Comfortable working in a small, fast moving team

**Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.**

## Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
