# Head of Engineering

**Company:** [Qode](http://jobs.workable.com/companies/d9Gs4Q7pnWjZVXU2mK6CGd.md)
**Location:** Ha Noi, Vietnam
**Workplace:** on site
**Employment type:** Full-time

[Apply for this job](http://jobs.workable.com/view/c5df8581-300f-4983-894a-70159f70db94)

## Description

**JOB DESCRIPTION**

-   **Overall Architecture Design & Direction:** Build a Technology Roadmap for a Game Server system capable of handling extreme high concurrency while ensuring low latency for players worldwide.
-   **Cost Optimization:** Decide on Cloud infrastructure strategies (AWS, GCP, Azure) or Hybrid Cloud to balance performance against OpEx (operational expenditure).
-   **Senior Advisory:** Collaborate with the Executive Board to navigate the relationship between Time-to-Market for new features and core system stability.
-   **Tech Stack Selection:** Evaluate and finalize programming languages (Go, C++, Java, Node.js, etc.) and processing models (Microservices vs. Monolith) best suited to complex game logic.
-   **Scalability Solutions:** Directly lead the development of Auto-scaling, Load Balancing, and player State management mechanisms across large clusters.
-   **Data Management:** Design Database architectures (SQL/NoSQL) and caching systems (Redis, Memcached) to handle billions of queries per day without bottlenecks.
-   **Uptime Assurance:** Build real-time Monitoring and Alerting systems to maintain 99.99% Availability.
-   **Network Security:** Implement comprehensive DDoS protection, in-game anti-cheat solutions, and user data security measures.
-   **Infrastructure & CI/CD:** Standardize automated deployment pipelines to ensure game updates (Hotfixes/Updates) cause zero disruption to players.
-   **Strategy Deployment & Optimization:** Develop Cloud Services cost optimization plans (AWS/GCP/Azure), evaluate the use of Spot Instances, Reserved Instances, or Private Cloud solutions to reduce operational costs, and establish 24/7 Monitoring and Incident Response systems.

  

**JOB REQUIREMENTS**

-   Minimum **10 years of experience** in IT, including at least **3–5 years** in CTO, Head of Engineering, or Solution Architect roles within Online Gaming or Real-time Platforms.
-   Hands-on experience deploying server systems for at least one large-scale product.
-   Deep understanding of Network Protocols (TCP/UDP, WebSocket, HTTP/3) and Load Balancing mechanisms.
-   Strong command of specialized data storage solutions: In-memory databases (Redis, Memcached), NoSQL (MongoDB, Cassandra), and optimized SQL.
-   Proficiency in Cloud infrastructure management and containerization technologies (Docker, Kubernetes).
-   Strategic cost mindset: ability to read and interpret Cloud bills and propose cost-reduction solutions without compromising performance.
-   **Product & Business Thinking:** Goes beyond pure engineering — must understand business objectives to invest in technology at the right time and in the right areas.
-   Ability to make decisive decisions in system crisis situations.

  

**BENEFITS**

-   Salary: negotiable based on competency
-   Salary review **twice per year**
-   Work equipment provided
-   **5-day work week** (Saturday & Sunday off)
-   2-month probation at **85% of official salary**
-   Health insurance coverage at International Hospital networks
-   Annual team building and company trips
-   Social insurance, health insurance, and annual leave in accordance with the law
