# Senior Level Designer

**Company:** [Sperasoft](http://jobs.workable.com/companies/uTFKB9wTvyWA6Pr2vGB2nT.md)
**Location:** Yerevan, Armenia
**Workplace:** hybrid
**Employment type:** Full-time
**Department:** Production

[Apply for this job](http://jobs.workable.com/view/d68a85ac-de6c-4853-a9bf-0c11acc8b4ca)

## Description

### **Responsibilities:**

-   Take ownership of level design from initial concept to final implementation, ensuring a smooth and engaging player experience aligned with the core gameplay vision.
-   Design, build, and iterate high-quality level layouts tailored for FPS / action gameplay, with a strong focus on flow, pacing, and combat scenarios.
-   Craft layouts that support intense combat encounters, smart AI pathing, and player agency in fast-paced environments.
-   Implement player guidance systems to ensure intuitive navigation even during chaotic action sequences.
-   Use terrain, structures, and verticality to create strategic opportunities and diverse tactical options for players.
-   Integrate occlusion, cover systems, line of sight control, and funneling techniques to enhance gameplay rhythm and technical performance.
-   Place and tune gameplay elements such as AI, triggers, objectives, pickups, and interactive set-pieces.
-   Iterate based on frequent playtesting and telemetry to refine pacing, difficulty, and player flow.
-   Collaborate closely with art, tech, and narrative teams to ensure a cohesive experience across all level elements.

## Requirements

-   5+ years of experience as a Level Designer and preferably at least one shipped FPS or action title.

-   Deep understanding of core level design principles: flow, pacing, sightlines, player navigation, and encounter staging.
-   Expertise with modern level design toolsets (e.g. Unreal Engine 5)
-   Strong spatial thinking, with the ability to translate gameplay goals into effective 3D layouts.
-   Solid grasp of combat dynamics, arena design, and player motivation in high-pressure environments.
-   Familiarity with best practices in visual language, traversal readability, and combat readability.
-   Ability to iterate quickly, balancing player challenge, exploration, and reward pacing.
-   Excellent communication and collaboration skills — especially when working across disciplines.
-   Experienced in mentoring junior designers and contributing to level design guidelines and documentation.

## Benefits

-   Working with an international team of world-class professionals on exciting and challenging projects 
-   Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
-   Medical Care package   
-   Breakfasts, snacks and fruits available during the day, tea and coffee machines  
-   Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
