# Technical Artist

**Company:** [Sperasoft](http://jobs.workable.com/companies/uTFKB9wTvyWA6Pr2vGB2nT.md)
**Location:** Warsaw, Poland
**Workplace:** on site
**Employment type:** Full-time
**Department:** Art

[Apply for this job](http://jobs.workable.com/view/fdd04115-08ae-4a30-8b28-c5ca16e0cd8f)

## Description

**Responsibilities:**

-   Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
-   Creating tools for asset management within the engine
-   Creating new shaders and updating existing ones
-   Optimization of assets, shaders, and pipelines according to the provided hardware specifications
-   Bug fixing and troubleshooting technical issues
-   Contributing to the team-oriented environment
-   Preparing documentation for pipelines and tools

## Requirements

-   3+ years of relevant experience as a Technical Artist in gamedev
-   Strong proficiency in Unreal Engine 5
-   Excellent understanding of Blueprints and Editor Utility Widgets
-   Basic knowledge of at least one programming language (Python, C#, C++)
-   Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
-   Art tools production experience
-   Self-motivation, strong problem-solving skills and team-player attitude
-   English level: intermediate or higher

## Benefits

-   Medical Care package
-   MyCafeteria system - including Multisport card and more
-   Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
-   English or Polish language classes
-   Sensibly flexible working hours  
-   Breakfasts, snacks and fruits available during the day, tea and coffee machines 
-   Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
